In dialogues, it is increasingly possible to use different parameters to somehow influence the interlocutor. And we periodically get to the choice - which way to get to a closed city, work for a smuggler, substitute an innocent person, or not, and so on. Secondly, there are more interesting quests. In Luskan, for example, you will have to conduct several investigations, steal a wooden leg from the homeless and even wake the sleeping beauty. Mates begin to share intimate details from their personal lives and ask for help - one of them, for example, ran away from home and now is afraid to communicate with their mother, and through the fault of another, the inhabitants of their native village were killed. However, things are gradually improving. First, a spiral of non-trivial intrigue twists: our heroes have nightmares, where demons speak to them, and soon they are pursued by hunters of evil. Friends and comrades are killed before our very eyes, the native guild is burnt to the ground, and it is unclear who we really are. Mates seem boring and stereotyped, and their obsession with repeating the same phrase every ten seconds brings literally to white heat. The same thing I want to say about the inconvenient camera, which must be constantly moved and rotated. However, the quality of the "extensive and complex story campaign", which was promised by the authors of Sword Coast Legends , first raises doubts. It seems that the dialogues and quests were written not by Dan Tajand the company, and novice lovers with the help of a built-in game editor. "Hi! What happened? Let me help! - Help me find a brother / sister / lost goods. Bring mushrooms / collect samples of mucus! "- to Dragon Age: Origins here as before the moon. Initially, one hero is available, but in the story campaign, teammates will join him, and you will have to personally develop them, equip and personally choose who to take with you to the next assignment (the squad is designed for four). Together they have to fight, communicate, carry out numerous quests and explore the intricate catacombs, tombs, drains and ruins. Plus travel on the global map of Faer in and communication with the inhabitants of the coastal city of Luskan, mired in crime and smuggling. Perhaps we'll see a bigger glimpse into Sword Cost Legends this June during E3 2015.Sword Coast Legends is built according to the rules of the modern fifth edition of D & D. That is, it's a classic party CRPG where the game constantly throws an invisible die, checking a bunch of parameters and making saving throws, battles are allowed at any time to pause, and you can hang for two hours just above the character creation screen. Five races, six classes, seven branches of abilities for each class, the opportunity to choose subrass, biography, world view (yes, the most "chaotic-good", "neutral-evil", etc.) and even the character's voice - there is something to break his head. The studio's most recent games include Suits and Swords for iOS and Android, Skylanders: Swap Force for the Nintendo 3DS and Skylanders: Giants for the Nintendo 3DS.Īs for Digital Extremes, the studio is probably best known for its work on the Unreal franchise, Warframe and BioShock. Currently, n-Space has a wide variety of games in its portfolio including Bug Riders: The Race of Kings and Die Hard Trilogy 2: Viva Las Vegas, both for Windows PC. Sword Cost Legends will be an interesting title to watch over the next several months. The second largest bundle, the Digital Deluxe Campaign edition costing $149.99, includes five copies of the game along with the stash of goods offered in the vanilla Digital Deluxe bundle. The biggest bundle, the Limited Edition Collectors Campaign, costs a meaty $349.99 and includes everything in the Digital Deluxe Campaign edition along with several trinkets including a statue of Belaphose (which will have a pose determined by the community), a cloth map of the Sword Coast, headstart access and more.
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